先將以下程式加入專案。
public class Flip3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private Camera mCamera;
public Flip3dAnimation(float fromDegrees, float toDegrees, float centerX,
float centerY) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
}
@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees
+ ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
使用方法:
如果你是要點擊按鈕或item以後轉跳畫面,想要等動畫跑完再轉跳畫面,可以用以下方法,
600代表0.6秒後再轉跳畫面
final float centerX = view.getWidth() / 2.0f;
final float centerY = view.getHeight() / 2.0f;
final Flip3dAnimation rotation = new Flip3dAnimation(0, 90, centerX, centerY);
rotation.setDuration(500);
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
view.startAnimation(rotation);
view.postDelayed(new Runnable() {
public void run() {
//do things here
}
},600);
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